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Simplex Noise Library Documentation

Welcome to the comprehensive documentation for the Simplex Noise Library - a professional-grade, Pure C implementation of Ken Perlin's improved noise algorithm.

Table of Contents

Quick Start

#include "simplex_noise.h"

// Initialize with default settings
simplex_noise_init(12345);

// Generate 2D noise
double noise = simplex_noise_2d(1.0, 2.0);

// Generate fractal noise
double fractal = simplex_fractal_2d(1.0, 2.0, 4, 0.5, 2.0);

Features

  • 1D, 2D, 3D, and 4D simplex noise generation
  • Multiple PRNG algorithms (LCG, Mersenne Twister, Xorshift, PCG)
  • Advanced noise variants (Ridged, Billowy, fBm, Hybrid Multi-Fractal)
  • Fractal noise with configurable octaves, persistence, and lacunarity
  • Performance optimizations including caching and bulk generation
  • Image generation (PPM, PGM, PNG support)
  • Cross-platform build system (CMake)
  • Comprehensive configuration management
  • Professional documentation and examples

License

This project is licensed under the MIT License - see the LICENSE.md file for details.

Author

Adrian Paredez - Initial work - GitHub


For detailed information, please refer to the individual documentation files in this directory.